Visual Components and NVIDIA Omniverse The future of Manufacturing Simulation is here! Introducing Visual Components Connector for NVIDIA Omniverse Immersive collaboration, Realistic digital twins, Faster project delivery With the Visual Components Connector for NVIDIA Omniverse, manufacturers and system integrators are equipped with a holistic set of tools to conceptualize their production setups for digital twins, create virtual factories, and carry out simulation studies to measure and optimize performance. It will also reform how cross-functional teams across various locations can collaborate on projects by improving communications, and expediting project delivery. Please note that you need Visual Components 4.4 Premium or above to use these features. Contact us for more information. Contact us This video cannot be displayed unless all necessary Cookies are accepted. Youtube uses three cookies that are VISITOR_INFO1_LIVE, CONSENT, YSC and they all live in targeting cookies category Accept allCookie settings The Visual Components’ Omniverse Connector is a plugin to the platform. The NVIDIA Omniverse connector is now compatible with Visual Components and this connector facilitates bi-directional communication between Visual Components and Omniverse. In a nutshell, this means that any changes made to the layouts in Visual Components instantaneously translate into Omniverse in real time and vice- versa – removing the need for constant export-import of files when iterations or changes are made. “Visual Components joining the Omniverse ecosystem makes it easy for companies developing digital twins to quickly create their factories, warehouses, and production facilities. The Combination of Visual Components’ intelligent content library with Omniverse’s simulation, AI and collaboration capabilities creates an express lane for anyone looking to develop digital twins, and the work of Lotus Technology is a great example of this combined power.” Mike Geyer – Industry Product Manager for Manufacturing on the Omniverse team at NVIDIA. Read more about Visual Components and Omniverse in our Blog Post here. Contact us for more information Fill in your contact information below and we will get in touch with you.